tallowwaters wrote:I agree, but I would say try reverberating the sample, then reverse it.
roon wrote:tallowwaters wrote:I agree, but I would say try reverberating the sample, then reverse it.
I will stick to my method. But hey, I even took the effort and prepared samples of both ways
And to straighten up any missunderstandings - I didn't mean to affront you in any way or something - if I did I'm honestly sorry for that, it was not my purpose. It's just that I love to learn new things and I love sampling, so I thought I'll ilustrate both methods with samples But as I said, I'm sorry if I offended You in any way.
So, anyways! Samples!
Since I do not have a microphone I did used a speech sample from random song.
Here's the dry one. First one is 'forward' sample (your way) and the secound one is reversed one (my way). Both are dry.
Here's the reverberated one. Exactly like the dry one, first sample is 'forward' (your way), next one is reversed (my way). Sorry for the huge verb, by the way. It came out to big :/
Finally, the end product. Since I just reversed the file without any alteration to the playback order, this time first sample is done with my way, and your's the second.
As you can see, my method (the one shown on the video) reversed reverb giving this sweeping sound, yet leaving the words understandable (well, kinda but again - way to big reverb blurs everything :/), while your method just made the sample play backwards.
I hope this makes that problem solved
ah my mistake - for some reasoni imagined you sequencing in a daw. you could still have two instances of the sample and alternately trigger them, but then that takes up more momory and such. have you solved the problem yet? madtheory's reply is probably the rout i would go if i had the same issue with a drone.colmon wrote:that's all well and good for crossfading drones in a daw, but i don't see how it's relevant to a hardware sampler
just wondering if anybody has any tried and tested techniques for creating looped drones in a sampler, whether it be using the samplers in-built crossfade algos or whatever
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